Mass Luminosity to shed light on Games, Tech, and Entertainment Industries
Former CPL head Angel Muñoz is back at it again, this time bringing detailed branding and metrics services to corporate partners in the technology, entertainment, and video game industries.
Mass Luminosity has already received a seal of approval via Singapore based WoLong Ventures, Pte. Ltd., who recently announced their first round financing of Muñoz’s venture to the tune of $1.5 million.
“We are excited to be part of this new venture,” says WoLong Ventures Chairman of the Board Frank Yong. “Mass Luminosity is developing an impressive array of social media technologies that will assist companies in effectively marketing their brands in the growing environment of social networks.”
Building on his expertise and experience in the gaming world, Muñoz says that one of Mass Luminosity’s initial projects will involve assisting the global resurgence of PC video gaming. Through Mass Luminosity’s efforts, Munoz also wants to help democratize information, thereby facilitation the transformation of content consumers to content providers.
“We are working on a number of technologies to power advance analysis on social media and networking interactions with corporate brands. We are starting from basic formats that power online promotions (giveaways), online media (podcasts, etc.), online TV and Facebook and Twitter interfaces,” comments Muñoz.
Always the visionary, Muñoz also said an in email that iDevices are at the forefront of the Mass Luminosity development schedule. A particularly strong motion, considering that Apple recently announced record Q4 profits, a strong sign that mobility without sacrificing power are quickly becoming derringer for today’s gaming, entertainment, and/or technology professional.
“The greatness of what we are working on is behind the scenes, a multi-platform integrated system that will offer us a wealth of information to offer our audiences exactly what they want,” adds Muñoz.
The Giveaway
Kicking things off with a bang, Mass Luminosity has partnered with Play N Trade, Adrenaline Vault, and Immerz in an exclusive Call of Duty: Black Ops Giveaway. Hailed as one of the hottest titles in the EA arsenal, entrants have the chance to win one of three stellar Call of Duty: Black Ops prizes:
- One (1) GRAND PRIZE winner will receive: one (1) Xbox 360 Slim AND one (1) Call of Duty: Black Ops Xbox game AND one (1) KOR-fx from Immerz AND one (1) Call of Duty: Black Ops apparel item.
- One (1) first prize winner will receive one (1) Call of Duty: Black Ops game (choice PS3 or Xbox) and one (1) KOR-fx from Immerz and and one (1) Call of Duty: Black Ops apparel item.
- One (1) runner up winner will receive one (1) Call of Duty: Black Ops game (choice PS3 or Xbox) and one (1) Call of Duty: Black Ops apparel item.
For the record, yes that Grand Prize includes an Xbox 360 Slim. Wow!
The giveaway expires on November 3, 2010, or about 10 days from this posting. Winners will be announced by Turks and Co. on the Avault Podcast on Friday, November 5, 2010.
EA says, “Go ahead…Pirate it.”
Certainly not a statement you’d normally hear from a top executive of one of the worlds’ largest games publishers, and certainly not from the man at the top, CEO John Riccitiello. But low and behold, that’s exactly what he’s done. “By the way, if there are any pirates you’re writing for, please encourage them to pirate FIFA Online, NBA Street Online, Battleforge, Battlefield Heroes…” he revealed in a recent interview with IndustryGamers. “If they would just pirate lots of it I’d love them. [laughs] Because what’s in the middle of the game is an opportunity to buy stuff.” In other words, what Riccitiello’s saying here is that the pirated disc is now more like the gravy and silverware, whereas the meat and potatoes of the title are contained online.
Now certified as a genuine success for EA, the Sims 3 was leaked weeks before the game saw store shelves, and included a note inside the file not to connect the game online. The same note encouraged people to buy the game if they liked it. Now call me cynical, but there’s something in the back of my mind that just screams ‘guerilla marketing’. If that is in fact the case, I stand and salute you EA. Well played. Even Riccitiello is willing to give a comical nod to the concept, stating, “You identified our secret marketing campaign! That was a very large scale – concentrated on Poland and China – demo program.” Demo or not, it put the new title in a lot of hands, and generated one heckuva buzz that couldn’t be bought.
While the Sims 3 physical disk does include anti-piracy measures, a large portion of the game isn’t even on the disc. Upon installation, users are presented with the proverbial ‘flip the switch to bring this badboy online’ option, upon which they then must download a massive 3gb ‘update’ in order to obtain the full experience. “A huge amount of the gameplay is an overlay for the community, where you are sampling assets created by other people. So for the pirate consumer, they don’t get the second town, they don’t get all the extra content, and they don’t get the community,” Riccitiello explained.
If any of this is ringing vaguely familiar, let me remind you of one tiny little giant coming out of Korea a few years back, Nexon. Software piracy was, and continues to be a huge issue in the Asian market. A few years back, a few crafty publishers took a wild and crazy idea, and made it a (rapidly becoming) global phenomenon: the free-to-play model. In other words, publishers were sick of seeing diminishing revenues, all the while the word of mouth success of their titles were going through the roof. The problem? Piracy. The solution? Give the game away, and charge for access and/or items to be used within the game.
EA seems to be adopting, at least in part, a similar credo. The Sims 3 is all about creating, downloading and purchasing new virtual items, something that fits in quite well with this theory, and it’s been all but confirmed that the NoCal giant has plans to turn the Tiger Woods golfing game franchise into a subscription based product. Also, note that Riccitiello casually applauded the pirating of FIFA Online, NBA Street Online, Battleforge, and Battlefield Heroes – all free-to-play titles. How does a gaming company lose money pirated free games? They don’t.
“I’m a longtime believer that we’re moving to selling services that are disc-enabled as opposed to packages that have bolt-ons…. So the point I’m making is, yes I think that’s the answer [to piracy].” Riccitiello told IndustryGamers. “And here’s the trick: it’s not the answer because this foils a pirate, but it’s the answer because it makes the service so valuable that in comparison the packaged good is not. So you can only deliver these added services to a consumer you recognize and know… So I think the truth is we’ve out-serviced the pirate.”
Is EA about to just start giving games away and go 100% free-to-play/microtransactions? I highly doubt it, as their physical disc-in-a-box sales are still thriving, but what this does signal is the first major US based player to actively step up to the plate, acknowledge microtransactions as a viable and successful business model, and unabashedly take steps forward in this direction. If this method is even half as successful as it’s been in the Asian market…well, let’s just say EA’s current stock price of $20.84 a share could be one heckuva value.
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