Sackboy is back in action with LittleBigPlanet2
Sony Computer Entertainment America has announced the anticipated sequel to their hit series LittleBigPlanet is now exclusively available to PlayStation 3 owners. LittleBigPlanet 2 was developed by Media Molecule, and provides SackFans with new ways to play, create, and share their user-generated content. According to Sony, this type of gameplay has never been seen before, specifically in regards to level control and customization features.
“Since the launch of LittleBigPlanet, our online community has uploaded over three million levels to the PlayStation Network, with creations popping up everyday that continue to amaze,” said Scott A. Steinberg, vice president, product marketing, in a statement. “With LittleBigPlanet 2, players now have the ability to create actual games across different genres, so it will be very exciting to see what our community can come up with. LittleBigPlanet 2 also boasts a brand new story mode for Sackboy to explore that, coupled with the millions of user-created levels online, provides an endless entertainment experience that can be enjoyed by the entire family.”
The newest iteration of Sackboy’s adventures begins with a completely new story mode that provides users with a feature rich reshaped world to play in and explore. 40 story levels across 6 different themes make up the campaign, with each level influenced by cultural points in history, and presented in a visually rich environment provided via a completely revamped graphics engine. Play themes include:
- Techno Renaissance
- Steampunk and Cake
- Neon Propaganda
- Fluffy High-Tech
- Designer Organic
- Hand-made Arcade
In other words…if you thought LittleBigPlanet I was eye candy, wait until you get your eyeballs on v2.
In create mode, Sony has taken cues from previous user creations, and allowed for users to create their own games, no longer just levels. Players can completely customize their experience with the ability to reset controller buttons for any object and change the rules associated with any level using the Controlinator. New multiplayer abilities really open of the potential of social gaming, allowing for any type of game play imaginable (and creatable) including racing games, flying games, shooters, puzzle games, sports, etc. With LittleBigPlanet II, players are bound only by their creativity.
And last, but certainly not least, LittleBigPlanet II’s sharing features. The new sharing experience allows gamers to spend less time searching and more time playing…millions of new levels and games created by fellow LBP players from around the world. To facilitate this, Sony has introduced LBP.me, a new social networking platform dedicated solely to LittleBigPlanet players. Each and every level and/or game that is created within LittleBigPlanet, receives it’s own page on the site, thus allowing users to quickly and easily find and play content. But that’s only one half of the story. Players can peruse content at LBP.me from the office, the campus, on the go, etc, and add it to their queue. Once connected to the PlayStation Network on their PS3, users will see this queue, and can instantly jump to their pre-selected content.
Naturally, Sony’s tossed in a few new features for Sackboy himself to enjoy, including a Grapple hook that allows him to swing across large gaps and pulling small objects towards him. The new Grabinator can pick objects up and throw them, and the customizable Creatinator can produce just about anything under the sun.
And just for added measure, LittleBigPlanet II now features a Music Sequencer, allowing players to not only compose their own music, but to connect in-game objects to these musical compositions. Budding Mozart’s now no longer need to be pulled away from their favorite title.