Gaming: Size Does Matter
According to a report compiled by researchers at several research facilities at the University of Illinois, human propensity for talent in video games can now be determined by measuring three key areas of the brain.
Kirk Erickson, a professor of psychology at the University of Pittsburgh, and first author of the study remarks, “This is the first time that we’ve been able to take a real-world task like a video game and show that the size of specific brain regions is predictive of performance and learning rates on this video game.” Erickson’s article first appeared in the professional journal Cerebral Cortex. He has since been joined by researchers from MIT, Florida State (which is also currently conducting a study on consumers’ virtual goods buying habits), and the University of Illinois.
And while the physical measurements are new, previous research has shown that expert gamers excel in a several measurements of attention and perception when compared to video gaming novices (n00bs). However, other studies have found near negligible results when training novice gamers for 20+ hours, suggesting that the size and structure of the brain itself can predict a players aptitude for success.
Focusing on three individual areas of the brain, the caudate nucleus and the putamen in the dorsal striatum, and the nucleus accumbens in the ventral striatum. The former 2 are deeply involved in motor learning and cognitive flexibility, that is to say, the ability to quickly mentally shift between tasks. The later is responsible for processing emotions associated with good and bad behavior.
Researchers utilized high resolution MRI scans to analyze the size of these specific brain regions in 39 adults aged 18-28 (10 male and 29 female) who spend less than three hours per week playing video games. Measurements of volume were taken from this sample group and compared to the volume of their entire brain.
Using an RPI developed simple shoot and avoid game, half of the participants were asked to go for the highest score possible. The other half of the survey group was asked to shift priorities mid-game, focusing on one aspect for a given time allotment, and then shift to another priority. For example, for 5 minutes participants were directed to score as many points as possible. After these 5 minutes, they were then asked to avoid as much damage as possible, and so on.
The second group most closely models real-world situations (think Bluetooth headset, while parallel parking, while balancing that molten hot cup of Starbucks between your thighs, all while searching for a quarter for the parking meter). Researchers say that this type of “variable priority training” spotlights’ individuals’ mental flexibility in decision making skills.
The results clearly indicated that those with a larger caudate nucleus and putamen did better on the variable point training, while those with a larger nucleus accumbens did better in the early part of the training period, regardless of which group they were segmented into. Researchers were not surprised by the results, pointing to the nucleus accumbens as that part of the brain’s reward center, the central motivator behind playing video games in the first place.
“This study tells us a lot about how the brain works when it is trying to learn a complex task. We can use information about the brain to predict who is going to learn certain tasks at a more rapid rate,” comments Erickson.
Imagine a day when neurological disorders could see a treatment through video game training? Sounds far fetched? If researchers have their way, this could someday soon be a reality. This new research not only gives hope to those suffering from neurological disorders, but may also have implications in a much larger educational context.
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